1 using UnityEngine;
2 using
System.Collections;
3
4 [RequireComponent(
typeof(InputToEvent))]
5 public
class PointedAtGameObjectInfo : MonoBehaviour
6 {
7     
void OnGUI()
8     {
9         
if (InputToEvent.goPointedAt != null)
10         {
11             PhotonView pv = InputToEvent.goPointedAt.GetPhotonView();
12             
if (pv != null)
13             {
14                 GUI.Label(
new Rect(Input.mousePosition.x + 5, Screen.height - Input.mousePosition.y - 15, 300, 30), string.Format("ViewID {0} InstID {1} Lvl {2} {3}", pv.viewID, pv.instantiationId, pv.prefix, (pv.isSceneView) ? "scene" : (pv.isMine) ? "mine" : "owner: " + pv.ownerId));
15             }
16         }
17     }
18
19 }



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